Working on/learning animation sometimes feels like I've entered a time warp - I open up Maya in the a.m. and suddenly it's the end of the day already. This tutorial, via Pluralsight, was a bit of a break for the intense stuff I've been doing lately, but cool to learn nonetheless. The animation was done by one of Pluralsight's people; my contribution was slowing down the global time, so that the action is better captured.
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From bipeds to quadrupeds. True there's transferable knowledge to be had there, but quadrupeds offer their own unique challenges. These walk/run cycles are my first attempts. I followed Pluralsight tutorials for both, though I was less impressed by the walk cycle tutorial, and decided to go a bit "off-book" until I got something that looked a bit more natural than the example in the tutorial. The rig they offer was pretty good overall, but the foot roll didn't work on the back feet and that would have definitely helped with the movement.
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AuthorRichard Cunningham - IHM Founder Archives
September 2017
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