Trying out running cycles- not TOO different from a walk, but for shorter cycles obviously because of the accelerated speed, and the all-important frame where both feet are off of the ground. Taking the same approach as with walking- starting with a Plural Sight tutorial/character, moving on to another character with different controls, and then distancing myself little by little from the tutorial....
This is a skill that I just can't practice enough. Which is actually why I decided to start the workload of my final assignment here. It combines many-if not all- of the animation principles, so the more I drill these ideas into my head by practice the more clearly they will become second nature. With both Wolverine and the Tela character I tried to go off-book as much as I could, meaning I was only using the Plural Sight tutorial for reference here and there, rather than following it step by step. I'm aiming to be completely independent in the next month and as long as I do 2-3 a week I should be able to get there.
I'm still working on walking cycles. It's a very layered process and I'm trying to get it down so that I can create them without guides, while still improving and getting faster at it- a ways to go yet, I haven't touched on quadrupeds yet :/
I'm also working on bringing out some personality through the walk, i.e. Wolverine's muscle-bound attitude-laced strut.
Moving on to my final project in Computer Animation MA! It's a bit of a continuation of last semester's goal- I'm focusing all of my energy on character animation. There's so much to improve upon and so much more to learn. I starting off with walking cycles. I gotta get mobile! It's a good first challenge. Here are my first two attempts. The lower example was created following a tutorial on Pluralsight. Both are imperfect, but I won't dwell on them just yet. I'm just going to keep at it and I should improve with each new attempt.
Well today was the deadline. I was pushing it right to the end, recording voice-overs and re-rendering a few image sequences that needed fixing. Handed it in with 30 mins to spare. This is been a good exercise in character animation, and a worthy challenge overall. Now onto plans for the final project. Can't believe just one more assignment left! Here are some of the final stills from the animation.
A lot of the props I found online for free. CGtrader.com and Turbosquid.com were invaluable websites for this purpose. If you'd like to use any of these free 3d models I've included a list with their corresponding links. Enjoy!
Toilet Paper Holder
Bathroom Towels and Rack
Wii Bowling Video
Richard Cunningham - IHM Founder