One of the great things about using Malcolm 2.0, is that the model comes with some outfit and hair options, that let you choose from a few looks. The previous post is a look that I have in mind if I end up including a human model with my final project involving Ramblebot. However for my current Media Specialist Practice module I want give the character a generally benevolent feel. I chose a clean-shaven face because I want no feature hidden, as this assignment is specific to demonstrating convincing expressions. I chose longer hair because the hair is rigged and can be animated. Then I started playing with materials, reworked the eyes' iris. The default material for Malcolm 2.0 seems to be Phong, with a somewhat high reflectivity rate. It took me some experimenting to get the textures right, but I think I'm happy with where it's at now.
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AuthorRichard Cunningham - IHM Founder Archives
September 2017
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